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SG552

Work Detail

SG552

A real-time SG 552 game weapon study built as a first-person hero asset.

Personal Work202634 imagesProject details

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Project Details

Project description

A first-person hero-weapon study covering the real-time game-asset workflow for the SG 552: modeling, topology, UVs, baking, materials, and final presentation.

The high-poly asset was created primarily in Plasticity and ZBrush. PiXYZ Studio and Maya were used for low-poly optimization and topology cleanup.

UVs were prepared in RizomUV, high-to-low maps were baked in Marmoset Toolbag, and materials and textures were authored in Substance 3D Painter. Final lighting and rendering were completed in Marmoset Toolbag.

Category
Personal Work
Date
2026-09-01
Images
34

Tags

3DMaterialsWeaponsHard Surface

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