
Work Detail
SG552
A real-time SG 552 game weapon study built as a first-person hero asset.
Making of · Chinese
SG552 制作复盘:从 CAD 高模到低模与 UVProject media
Project Details
Project description
A first-person hero-weapon study covering the real-time game-asset workflow for the SG 552: modeling, topology, UVs, baking, materials, and final presentation.
The high-poly asset was created primarily in Plasticity and ZBrush. PiXYZ Studio and Maya were used for low-poly optimization and topology cleanup.
UVs were prepared in RizomUV, high-to-low maps were baked in Marmoset Toolbag, and materials and textures were authored in Substance 3D Painter. Final lighting and rendering were completed in Marmoset Toolbag.
- Category
- Personal Work
- Date
- 2026-09-01
- Images
- 34
Tags
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